The 17th No Man’s Sky update includes a lot more changes including more save slots, enhanced destruction effects, more saved discoveries, and better environmental effects, so make sure to check out the full changelog for more details on Frontiers. Frontiers, the next major update for No Man's Sky, adds another layer of content to the game as it populates its procedural universe with bustling towns brimming with NPCs for players to interact. In Expedition 3, players will begin their adventures in a technologically unique ship, which requires bespoke materials to repair and escape the toxic atmosphere of planet Gisto Major, the starting point. The more people players help and the safer the town is from drone attacks, the quicker the settlement will grow.Įach of these settlements are unique, as they are procedurally generated with unique buildings, neighborhood layouts, color schemes, as well as interior and exterior decoration.Īpart from the addition of these new settlements, Frontiers completely overhauls the base building features in the game by adding new base parts, advanced building controls and a new grid menu to make it easier to build gorgeous constructions.įurthermore, Frontiers finally brings the long-awaited Expedition 3, a season event that starts all players in the same place and focuses on planetary mapping and exploration. More importantly, players can construct new buildings in these settlements and grow their towns as new inhabitants continue to arrive. As the Overseer of such a settlement, you can choose to help those living in these settlements to thrive and develop these small towns into larger cities. These are small towns that players can encounter while they’re exploring new planets, interact with the citizens and even be chosen leaders. This season places all expeditioners on the toxic world of Gisto Major. A base created on the servers would be 'updated' when the player auto or manually saves within the vicinity of their base (or gets prompted to upload if they leave without saving).As the title says, Frontiers adds an important base management gameplay feature: habitable planetary settlements. Read the story from main computer and search cargos, until you found next 2/3. Perhaps allow the player to convert (via the base computer) from local to server (copying the base to the global server and removing the local reference) and vice versa, deleting the base from the global servers and retaining a copy on the save file rather than having both a locally saved AND an uploaded version. ![]() All changes after that would be saved on the respective location (save file vs servers). Seems to me that it would simply make more sense and be more streamlined for all to choose where the base is stored when creating it via the Base Computer - either locally or on the server. Translation optimized with, because its not easy to explain p This is also the reason why bases with your own player ID are never downloaded from the HG server. This season places all expeditioners on the toxic world of Gisto Major, where their bespoke starship will require specialist attention to repair and launch. I believe HG has fiddled with this a lot to get it under control. In this case, the base build in multiplayer competes with the downloaded base from the HG server at the player who does not own the base. ![]() This problem may be known to some players who have built bases together in multiplayer. In the worst case 2 almost identical bases would be on top of each other. The base you uploaded and the base in the savegame would compete with each other. ![]() The problem with this is that if the base comes from the server and is in the savegame at the same time, there will be version problems. ![]() If the base is not included there, then it will not be visible in the game. Originally posted by Ǥɾᴧᴤʆᴧᵯᴧ:Bases with your own player ID will never be downloaded from the HG server.
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